Tuesday, October 24, 2006

FAKING IT

In which global illumination is simulated.

The image you see below is the result of a tutorial I did that had me use standards lights in 3ds Max to recreate the look of a radiosity render.

Although standard lights are harder to set up it has one major plus side, its render time. Physically accurate photometric lights just don’t cut it when speed is required in a workflow.


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