Monday, October 23, 2006

A FAIRLY SIMPLE PROCESS

In which the author grasps the concept of radiosity.

To my horror setting up a radiosity scene in 3ds Max is a fairly simple process. I used to get frustrated before because I admit I never had a firm understanding on how radiosity worked. Atleast after doing this tutorial I feel a little more confident in setting up photometric lights.

The only down side is the render time as the 3ds Max needs to simulate real world lights. It took my laptop an hour and 23 odd minutes to render the image you see below.


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